sábado, 18 de abril de 2015

Arduino UNO R3 - Nyan Cat


1)
2)
#define NOTE_B0  31
#define NOTE_C1  33
#define NOTE_CS1 35
#define NOTE_D1  37
#define NOTE_DS1 39
#define NOTE_E1  41
#define NOTE_F1  44
#define NOTE_FS1 46
#define NOTE_G1  49
#define NOTE_GS1 52
#define NOTE_A1  55
#define NOTE_AS1 58
#define NOTE_B1  62
#define NOTE_C2  65
#define NOTE_CS2 69
#define NOTE_D2  73
#define NOTE_DS2 78
#define NOTE_E2  82
#define NOTE_F2  87
#define NOTE_FS2 93
#define NOTE_G2  98
#define NOTE_GS2 104
#define NOTE_A2  110
#define NOTE_AS2 117
#define NOTE_B2  123
#define NOTE_C3  131
#define NOTE_CS3 139
#define NOTE_D3  147
#define NOTE_DS3 156
#define NOTE_E3  165
#define NOTE_F3  175
#define NOTE_FS3 185
#define NOTE_G3  196
#define NOTE_GS3 208
#define NOTE_A3  220
#define NOTE_AS3 233
#define NOTE_B3  247
#define NOTE_C4  262
#define NOTE_CS4 277
#define NOTE_D4  294
#define NOTE_DS4 311
#define NOTE_E4  330
#define NOTE_F4  349
#define NOTE_FS4 370
#define NOTE_G4  392
#define NOTE_GS4 415
#define NOTE_A4  440
#define NOTE_AS4 466
#define NOTE_B4  494
#define NOTE_C5  523
#define NOTE_CS5 554
#define NOTE_D5  587
#define NOTE_DS5 622
#define NOTE_E5  659
#define NOTE_F5  698
#define NOTE_FS5 740
#define NOTE_G5  784
#define NOTE_GS5 831
#define NOTE_A5  880
#define NOTE_AS5 932
#define NOTE_B5  988
#define NOTE_C6  1047
#define NOTE_CS6 1109
#define NOTE_D6  1175
#define NOTE_DS6 1245
#define NOTE_E6  1319
#define NOTE_F6  1397
#define NOTE_FS6 1480
#define NOTE_G6  1568
#define NOTE_GS6 1661
#define NOTE_A6  1760
#define NOTE_AS6 1865
#define NOTE_B6  1976
#define NOTE_C7  2093
#define NOTE_CS7 2217
#define NOTE_D7  2349
#define NOTE_DS7 2489
#define NOTE_E7  2637
#define NOTE_F7  2794
#define NOTE_FS7 2960
#define NOTE_G7  3136
#define NOTE_GS7 3322
#define NOTE_A7  3520
#define NOTE_AS7 3729
#define NOTE_B7  3951
#define NOTE_C8  4186
#define NOTE_CS8 4435
#define NOTE_D8  4699
#define NOTE_DS8 4978
int melody[] = {
NOTE_DS5, NOTE_E5,  NOTE_FS5, NOTE_B5,  NOTE_DS5, NOTE_E5,
NOTE_FS5, NOTE_B5,  NOTE_CS6, NOTE_DS6, NOTE_CS6, NOTE_AS5,
NOTE_B5,
NOTE_FS5, NOTE_DS5, NOTE_E5,  NOTE_FS5, NOTE_B5,
NOTE_CS6, NOTE_AS5, NOTE_B5,  NOTE_CS6, NOTE_E6,
NOTE_DS6, NOTE_E6,  NOTE_CS6,
NOTE_FS5, NOTE_GS5, NOTE_DS5, NOTE_DS5,0,NOTE_B4,  NOTE_D5,
NOTE_CS5, NOTE_B4,0,NOTE_B4,  NOTE_CS5,  NOTE_D5,  NOTE_D5,
NOTE_CS5, NOTE_B4,  NOTE_CS5, NOTE_DS5,  NOTE_FS5, NOTE_GS5,
NOTE_DS5, NOTE_FS5, NOTE_CS5, NOTE_DS5,  NOTE_B4,  NOTE_CS5,
NOTE_B4,  NOTE_DS5, NOTE_FS5, NOTE_FS5,  NOTE_DS5, NOTE_FS5,
NOTE_CS5, NOTE_DS5, NOTE_B4,  NOTE_D5,   NOTE_DS5, NOTE_D5,
NOTE_CS5, NOTE_B4,  NOTE_CS5, NOTE_D5, 0,NOTE_B4,  NOTE_CS5,
NOTE_DS5, NOTE_FS5, NOTE_CS5, NOTE_DS5,  NOTE_CS5, NOTE_B4,
NOTE_CS5, NOTE_B4,  NOTE_CS5,
NOTE_FS5, NOTE_GS5, NOTE_DS5, NOTE_DS5,0,NOTE_B4,  NOTE_D5,
NOTE_CS5, NOTE_B4,0,NOTE_B4,  NOTE_CS5,  NOTE_D5,  NOTE_D5,
NOTE_CS5, NOTE_B4,  NOTE_CS5, NOTE_DS5,  NOTE_FS5, NOTE_GS5,
NOTE_DS5, NOTE_FS5, NOTE_CS5, NOTE_DS5,  NOTE_B4,  NOTE_CS5,
NOTE_B4,  NOTE_DS5, NOTE_FS5, NOTE_FS5,  NOTE_DS5, NOTE_FS5,
NOTE_CS5, NOTE_DS5, NOTE_B4,  NOTE_D5,   NOTE_DS5, NOTE_D5,
NOTE_CS5, NOTE_B4,  NOTE_CS5, NOTE_D5, 0,NOTE_B4,  NOTE_CS5,
NOTE_DS5, NOTE_FS5, NOTE_CS5, NOTE_DS5,  NOTE_CS5, NOTE_B4,
NOTE_CS5, NOTE_B4,  NOTE_CS5,
NOTE_B4, NOTE_FS4, NOTE_GS4, NOTE_B4, NOTE_FS4, NOTE_GS4,
NOTE_B4, NOTE_CS5, NOTE_DS5, NOTE_B4, NOTE_E5,  NOTE_DS5,
NOTE_E5, NOTE_FS5, NOTE_B4,  NOTE_B4, NOTE_FS4, NOTE_GS4,
NOTE_B4, NOTE_FS4, NOTE_E5,  NOTE_DS5,NOTE_CS5, NOTE_B4,
NOTE_FS4,NOTE_DS4, NOTE_E4,  NOTE_FS4,NOTE_B4,  NOTE_FS4,
NOTE_GS4,NOTE_B4,  NOTE_FS4, NOTE_GS4,NOTE_B4,  NOTE_B4,
NOTE_CS5,NOTE_DS5, NOTE_B4,  NOTE_FS4,NOTE_GS4, NOTE_FS4,
NOTE_B4, NOTE_B4,  NOTE_AS4, NOTE_B4, NOTE_FS4, NOTE_GS4,
NOTE_B4, NOTE_E5,  NOTE_DS5, NOTE_E5, NOTE_FS6, NOTE_B4,
NOTE_AS4,
NOTE_B4, NOTE_FS4, NOTE_GS4, NOTE_B4, NOTE_FS4, NOTE_GS4,
NOTE_B4, NOTE_CS5, NOTE_DS5, NOTE_B4, NOTE_E5,  NOTE_DS5,
NOTE_E5, NOTE_FS5, NOTE_B4,  NOTE_B4, NOTE_FS4, NOTE_GS4,
NOTE_B4, NOTE_FS4, NOTE_E5,  NOTE_DS5,NOTE_CS5, NOTE_B4,
NOTE_FS4,NOTE_DS4, NOTE_E4,  NOTE_FS4,NOTE_B4,  NOTE_FS4,
NOTE_GS4,NOTE_B4,  NOTE_FS4, NOTE_GS4,NOTE_B4,  NOTE_B4,
NOTE_CS5,NOTE_DS5, NOTE_B4,  NOTE_FS4,NOTE_GS4, NOTE_FS4,
NOTE_B4, NOTE_B4,  NOTE_AS4, NOTE_B4, NOTE_FS4, NOTE_GS4,
NOTE_B4, NOTE_E5,  NOTE_DS5, NOTE_E5, NOTE_FS6, NOTE_B4,
NOTE_CS5,
NOTE_FS5, NOTE_GS5, NOTE_DS5, NOTE_DS5,0,NOTE_B4,  NOTE_D5,
NOTE_CS5, NOTE_B4,0,NOTE_B4,  NOTE_CS5,  NOTE_D5,  NOTE_D5,
NOTE_CS5, NOTE_B4,  NOTE_CS5, NOTE_DS5,  NOTE_FS5, NOTE_GS5,
NOTE_DS5, NOTE_FS5, NOTE_CS5, NOTE_DS5,  NOTE_B4,  NOTE_CS5,
NOTE_B4,  NOTE_DS5, NOTE_FS5, NOTE_FS5,  NOTE_DS5, NOTE_FS5,
NOTE_CS5, NOTE_DS5, NOTE_B4,  NOTE_D5,   NOTE_DS5, NOTE_D5,
NOTE_CS5, NOTE_B4,  NOTE_CS5, NOTE_D5, 0,NOTE_B4,  NOTE_CS5,
NOTE_DS5, NOTE_FS5, NOTE_CS5, NOTE_DS5,  NOTE_CS5, NOTE_B4,
NOTE_CS5, NOTE_B4,  NOTE_CS5};
int noteDurations[] = {
8, 8, 4, 4, 8, 8,
8, 8, 8, 8, 8, 8,
4,
4, 8, 8, 4, 4,
8, 8, 8, 8, 8,
8, 8, 8,
4, 4,  8, 8,8,8, 8,
8, 8,8,4, 4,  4, 8,
8, 8,  8, 8,  8, 8,
8, 8,  8, 8,  8, 8,
8, 4,  4, 8,  8, 8,
8, 8,  8, 8,  8, 8,
8, 8,  8, 8,8,8, 8,
8, 8,  8, 8,  8, 8,
4, 4,  4,
4, 4,  8, 8,8,8, 8,
8, 8,8,4, 4,  4, 8,
8, 8,  8, 8,  8, 8,
8, 8,  8, 8,  8, 8,
8, 4,  4, 8,  8, 8,
8, 8,  8, 8,  8, 8,
8, 8,  8, 8,8,8, 8,
8, 8,  8, 8,  8, 8,
4, 4, 4,
4, 8, 8, 4, 8, 8,
8, 8, 8, 8, 8, 8,
8, 8, 4, 4, 8, 8,
8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 4, 8,
8, 4, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8,
4, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 4,
4,
4, 8, 8, 4, 8, 8,
8, 8, 8, 8, 8, 8,
8, 8, 4, 4, 8, 8,
8, 8, 8, 8, 8, 8,
8, 8, 8, 8, 4, 8,
8, 4, 8, 8, 8, 8,
8, 8, 8, 8, 8, 8,
4, 8, 8, 8, 8, 8,
8, 8, 8, 8, 8, 4,
4,
4, 4,  8, 8,8,8, 8,
8, 8,8,4, 4,  4, 8,
8, 8,  8, 8,  8, 8,
8, 8,  8, 8,  8, 8,
8, 4,  4, 8,  8, 8,
8, 8,  8, 8,  8, 8,
8, 8,  8, 8,8,8, 8,
8, 8,  8, 8,  8, 8,
4, 4,  4};
void setup() {
for (int thisNote = 0; thisNote < 244; thisNote++) {
int noteDuration = 1000/noteDurations[thisNote];
tone(9, melody[thisNote],noteDuration);
int pauseBetweenNotes = noteDuration * 1.30;
delay(pauseBetweenNotes);
noTone(244);
}
}
void loop() {
}